Hardware integrations
Software that touches the physical world.
A camera, a sensor, a device that has to talk to an app. It's the hardest category we take, and the only one where you can't fake it — either the system recognises the dart in real time or it doesn't. We take this work precisely because most studios won't.
What it covers
- Computer vision: camera recognition as part of the product, not a demo.
- Talking to devices — Bluetooth, local network, custom protocols.
- Real-time processing, where latency is a defect rather than an inconvenience.
- An honest read at the start on whether it's feasible within your budget. Sometimes the answer is no.
How we price this
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